AgDev Script Constructor

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Contents

Screenshot

Image:Agdev 4.2.png


Image:Agdev_Script_Creator1.png


Image:Agdev_Script_Creator2.png


Image:Agdev_Script_Creator3.png


News

Version 4.2

  • New Features :
    • - Fixed the White line
    • - Now can Choose to load Download section or not
    • - New Pictures
      • 3 Different pictures by Eckoro
    • - Temp file Deleted
    • - Added a tab in "Agdev Script Creator"
      • Now you can edit and Create a script with mouse and Offsets

__________________

Latest Version

 AgDev ~ v4.2

[Without Map files]


[With Map files]


== Donate ==


All Credits to KillaH , Hussert, Immortaleeb


Note : Extract the folder "Agdev" anywhere you want in your pc. Make sure that the contents always
stay together ("Agdev.exe", "icons" folder ,"scripts" folder & "map" folder (containing agbot map files))

Map files : (agBot Map files)

Those are just the same as the ones in agbot. They won't be changed with changing versions in agdev here. It's only separated from the package to save time downloading a newer version each time one is released

How to use AgDev? -Guide for v4.2-

  • [1] Target
    • A- Town and Mob: Select your town and then the monster targeted.

Check User Scripts if you want to use the scripts you've made from agdev scripts creator. (agdev script creator guide is at the end of this post)

    • B- inside Town: Choose the moving method while inside town.
      • "Normal" (Fully Run): Always run.
      • "Walk-Run": Walk** only when near a NPC.
      • "Fully-Walk": Always walk.


      • Walk: it's when use the skill walk in "A" menu.

"Walk-Run" is the most suitable for almost all situations. You go for the other options if it's working fine with you.

    • C- Walking Radius:

Notice that the template for a coordinate in agbot is always like this: "XXX","YYY","0" OR "1" That's what we mean by 0 and 1 there.

but Whats the difference? If you choose 1, then it will move to around that point by 1 pixel.

For example if you choose to move to "100","200","1" then it will move to either those points below: "99","200" "100","199" "99","199" "101","200" so on....

Now, if you choose 0, then it will exactly move to that point.

1 is the most recommended for both inside and outside unless you're gonna move through tight paths during.

D- Autos, use storage, sell items, and repair:

  • Auto Protect: I've forgot what it should do xD (I will write it here once I get hold of it)
  • Auto Potion: to auto potion according to your prefferences in agbot.
  • Auto Party: to auto party.
  • Use Storage: to store the items you've chosen to be stored in "Select items" in agbot.
  • Sell items: to sell the items you've chosen to be sold in "Select items" in agbot
  • Repair: there is no specific line for it in the script. We've just putted there (Disabled) to show you that agbot gonna repair weither you like or not. ^^

E- Hunting Radius:

Thats the radius of the area you're gonna kill monsters at. Yep, the hunting area is nothing but a circle that need it's radius to be specified.

It's 150 (pixels I presume) by default there. I would recommend 50 as a minimum and 200 as a maximum. Depends on the area

F- inside and outside:

Note that we're talking about the method to tell agbot to move around.

  • Cmd (Commands): Thats in template of "XXX","YYY","0"
  • Injects: Thats the template of something like this:

"Inject","7738","01875C700300006603" "cmd","[delay]","0" Injects are much better and accurate in performance than Cmds.

Tha fact that you may get ban using injects methods is uncertain (caused quiet a fuss when it first appeared ). We've just put that message in agdev as a safe line and to release our responsbility if anything would happen ^^

F- Hunting Maps:

Thats will direct you to our site, adgevscripts.co.nr, and shows you maps of mosters areas for all silkroad map. (Maps collect from different sites in the net and combined by immortaleeb's special skills ^^)

G- Other Options:

  • Add Comments: This is will add comments in your scripts to make it easier to follow. For example:

"//","Town: Hotan","//" "//","Monster: (Roc) ----- Black Eagles.txt","//" "//","Buys 100 HP X-Large Potions","//" "//","Buys 100 MP X-Large Potions","//" "//","Protect off","//" "//","Starts autoparty","//" "//","Starts autopotion","//"

Anything inside "//" tags are considered to be comments in agbot scripts (ignored when the script is being used)

  • Log Data as: thats to make a log data of your latest stats in-game as "statistics".


[2] Going to Hunting


About "Going to the hunting area", Thats to be used AFTER LEAVING THE TOWN WALLS to the hunting area. Using none is my first choice. You can try a horse if you want. You can, instead, use buffs like "walking march" (max, 9 buffs at one time)

[3] Buy items.


I'm afriad that you have to go through all of those sellers NPC using AgDev v4.0

If you put the Value to be "0" for an item then it will just open and then close that related store.

Have fun adding "+50" to the amount. ^^ Icons of the items are included too.

Notice that the choices for each item is corresponded to town selected. So, don't panic if you didn't find X-Large HP potion when you select Jangan

[4] Generate


This is it. ^^ Thats what AgDev is made for!!



That should save the Constructed script in a " .lst " format. Thats the format that agbot is using already.

Quote: You need to save it in the following path of your agbot folder : Agbot folder >> Config >> Config1 ( your config ) >> Script

File Name : default Otherwise, it wont work for agbot. ^^

Extras:


Just a small Button to clear up the construction area.


You might like to Edit the constructed script using Notepad. That Button should transfer it there for you.


http://agdevscripts.awardspace.com, to show the hunting maps for each town. Maps taken from the net.

[5] Download Section


Thats will make a direct link with our website so you can the latest scripts from there.

Press "Download script" after choosing a script from the list to save it in your scripts folder (of agdev). Then, you can use it permanently be agdev itself. ^^

  • Note : we will update the scripts folder permanently with the next versions after we check script.

Configuration with agbot

- agBot should be installed CORRECTLY according to agBot Guides
- Read the FAQ - its already covering almost all issues.

Have you got your bot installed and working fine, then proceed with the following :

  • After exporting the constructed script from AgDev to agbot script directory, Launch agbot.
  • Clear the script then load again ( then check if its named default.lst )

Image:Agbotscriptclearsaveyg7.gif


  • Then, select the option "loop after teleport" (its in the config tab)

Image:Agbotloopafterteleportiy8.gif

  • In the end, press "Start Walkscript" ^^


AgDev extras

Under progress...


Change Log

v4.1 New Fixes:

  • Fixed AHP and Bolt/Arrow
  • Fixed Download Section
  • Deleted the hotkey 0


v4.0 New Features

  • New smaller design.
  • Updated the buff inject to not include the level of the skill.

Added more buffs as well.

  • "Agdev Script Creator" (Special thanx to KillaH)

Finally, you can create your own script using Agdev and in two different ways to meet your needs. Make your own scirpts collection. Modify the town part of them using Agdev. See the script creator guide at the end of this post if you need extra help for it.

v3.2

New Features:

  • Added a list so you can load a script directly into the map
  • Fixed All teleports

(credits to "Bonksy" for the teleports ^^)

  • Fixed the Save-Function

Note:

  • 1) I didn't fix the intown script for Samarkand and Constantinople because its working perfect !!!
  • 2) I used immortaleebs´ program but it doesn't change all the teleport codes


v3.1

New Features:

  • New Buff-System added and fixed
    • "Cast Buff","Grass-walk Flow LvL 15",""
    • "Cast Buff","Grass-walk Flow LvL 15","Self"
    • "Cast buff 2ndwpn","Grass-walk Flow LvL 15",""
    • "Cast buff 2ndwpn","Grass-walk Flow LvL 15","Self"
  • Added stop walking before skill cast horse and other codes
  • Fix: Fixed the bug: button cancel (Save ".lst")
Note: The teleport inject codes havent been updated!


v3.0

New Features:

  • Removed Beta

Now its some kind of final version. Enjoy!

  • Map added

A brandnew map-feature: You can now see your hunting spot on the map

  • Fix: Bolt-Fix

Now it buys the bolts too.


[Beta] v2.4

New Features :

  • "Working with Agbot v2.4.4"

Works with the up-to-date version of agBot

  • "Log Data"

Records your Looptime/Killed Mobs etc.

  • "Add Comments"

Now you can decide if u want the comments at the start and the end of the script to appear


[Beta] v2.3

Fixed bugs :

Fixed the "Line = -1" error.

New Features :

  • "Loading Screen"

A nice image designed by immortaleeb is now included with the loading bar.

  • "Walking Injects"

Two new Radios added, "Cmd" and "Injects". You can now have the option of using the walking injects for moving around.


[Beta] v2.2

New Features :

  • "Loading Bar"

A loading bar should appear to show whats loading exactly while lauching agdev. (Normally it takes 3 to 6 seconds)

  • "Auto update at startup"

A new checkbox in the "download section" in agdev is now added. Once checked, agdev will always check for updates from our sites at startup. (useful when you area waiting for updates if it's coming in a day or two ^^)

  • Removed the message after pressing "Generate script"

It's now two Radios in the starting statue group as "Walking Radius"


Fixed Walk Scripts :

  • NPC injects updated to the new ones from agbot site


  • The Following scripts have been added in agdev from our site :
    • Hotan
      • (Roc) Feather Cloak : 4 scripts by Hussert
      • (Roc) Feather Mask : 4 scripts by Hussert
      • (Roc) Wing Tribe Attacker : 4 scripts by Hussert
      • (Roc) Wing Tribe Chaser : 4 scripts by Hussert
      • Maong : 3 scripts by KillaH
      • Small Bunwang : 3 scripts by KillaH
      • Bunwang : 3 scripts by KillaH
      • Ultra Blood Devil : 3 scripts by KillaH
      • Golden Spider : 3 scripts by KillaH
      • White Spider : 3 scripts by KillaH
      • Mujigi : 3 scripts by KillaH
      • Ujigi : 3 scripts by KillaH
    • Donwhang
      • Chackji Worker : 3 scripts by Granneh
      • Chackji : 3 scripts by Granneh
      • Ghost Bug : 3 scripts by Granneh
      • Devil Bug : 3 scripts by Granneh
      • Hyungno Ghost : 3 scripts by Granneh
      • Hyungno Ghost Soldier : 3 scripts by Granneh
      • Demon Horse : 3 scripts by Granneh
      • Devil Horse : 3 scripts by Granneh
      • Earth Ghost : 3 scripts by Granneh
      • Gun Powder : 3 scripts by Granneh
      • Meek Gun Powder : 3 scripts by Granneh
      • Meek Earth Ghost : 3 scripts by Granneh
      • Hyeongcheon Guard : 3 scripts by Granneh
      • Earth Magician : 3 scripts by Granneh
      • Earth Taoist : 3 scripts by Granneh
      • Hyeongcheon : 3 scripts by Granneh
      • Black Scorpion : 3 scripts by Granneh
      • Scorpion : 3 scripts by Granneh
      • Blood Ong : 3 scripts by Granneh
      • Ong : 3 scripts by Granneh
      • Black Yeowa : 1 script by Mass Mods
      • Red-eye Ghost : 1 script by Mass Mods


[Beta] v2.1

Fixed Town Code :

  • Added "Walk/run" & "Fully Walk".

New two Checkboxes to make town Code even better. ( tested several time by tommeke!! )

  • "Inject","7017","03" stands for "Run".
  • "Inject","7017","02" stands for "walk".

Reporting bug/error found in AgDev

We've finally removed the [Beta] from the program, but that doesn't always mean that all bugs have been fixed... If you did spot a bug then feel free to report it to our team in our thread AgDev Team thread

One of our team members will check it within 24 hours from reporting and then reply back about it. ^^

AgDev Team

  • hussert --- Author & Coder
  • KillaH (tommeke227-8-9) --- Author & Coder
  • Immortaleeb --- Website Developer & Coder
    • ADS (adsfull) --- Coder
    • Granneh --- agbot scripts maker
    • Mass Mods --- agbot scripts maker
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